Tons of bug fixes. Need to take a big nap. Huge thank you to C12H16N2 for finding most of these.
Changelog
- Added dynamic graphic for Mimic Marble. Color changes depending on stack of copied abilities.
- Resolved issue that would advance computer text during the starter tutorial and potentially cause a game crash when activated with two frame-specific button presses.
- Fixed bug that caused quest text to not clear from cache when interacting with new object.
- Resolved Antijam pathfinding issue when traveling to new areas.
- Fixed bug that caused Bond client value to exceed max cap, causing descriptive text issues.
- Fixed bug that could cause invalid map interaction dialogue to display.
- Fixed bug that caused phantom players to spawn in Salad Grasslands III.
- Fixed bug that caused the Anvil Rewriter’s UI back button to not function when first opening the prompt.
- Resolved a scenario where some attacks would fail to trigger a monster's death animation.
- Resolved issue that caused some passive battle effects to display damage text earlier than normal.
- Resolved an issue that could cause an incorrect message to display when tossing an item after receiving a server error.
- Fixed issue with exit tiling in Power Key Museum.
- Added support for viewing Power Key, weapon and Bond specifics of other Jam Leaders.
- Updated Archival Memory effects.
- Added measures to prevent leaders from getting stuck during area transitions. This includes speeding up transition time and preventing leaders from doubling back to the previous area while the transition is still in effect.
- Fixed bug that required an extra dialog button press when pathfinding to an object directly next to a Jam Leader.
- Fixed issue that could pathfinding to navigate to a different map object when two map objects are side by side.
- Added measure to prevent keys from getting stuck when swapping tabs in the web version.
- Changed weaponry rank text to static position.
- Adjusted Scuzzfly, Gronk and Rotfly brain patterns.
- Vomit Bite now appears to have more acidic enzymes, increasing damage (2 -> 3).
- Object pathfinding can now attempt to traverse paths with blocking Antijam clusters.
- Jam Leaders now step past area thresholds when exiting an area.
- Adjusted terrain of few areas in Salad Grasslands.
- Adjusted version text alignment on title screen.
- Adjusted some dialogue and text prompts.
- Made minor adjustments to a few ability effects.
Known Issues
- Archive Dome needs SFX.
- Stolen Copy needs SFX.
- Changing Domain needs SFX.