I've updated a few core internal libraries. This makes the next update include many fixes and QoL improvements necessary for desktop and mobile release, but may cause bugs. If you experience any new bugs or strange issues, please let me know.
Changelog
- Jam Sage Alliance has issued a 1.5x credit event until further notice.
- New battle mechanic: Fossil Time. Enemies fossilize and perish after a set amount of time related to their physical properties.
- New Antijam monster: Gronk.
- Several new abilites added.
- Increased maximum account Credits balance (9,999 > 99,999)
- New sound and visual effects for Monster Jar use.
- New sound and visual effects for Memory Copy ability.
- New sound effects for miscellaneous items and minor effects.
- Hungry Eyes ability now causes fly-like enemies to Trance Guard.
- Monster Jars can now reach flying monsters.
- Adjusted speed priority for item usage.
- Fixed selection issues when using self-affecting items.
- Fixed crash when disconnection occurs while on specific menu in battle.
- Fixed crash when certain game controllers are disconnected during battle.
- Fixed Bait item effect application order.
- Fixed skill swap issue when Knockdown occurs on mutli-target move.
- Fixed Jam Leader Handbook display issues and improved chapter titles.
- Fixed palette corruption for several enemy sprites.
- Adjusted healing item effects and text triggers.
- Updated OpenFL and Lime libraries.
- Updated Haxe toolkit