Added Global Fridge machines which allow you to sell items to other Jam Leaders! I wanted to get this update out before the weekend so I can test the new system in production. There's also a 1.5x Credits event going on for the next few days, so go grab some coins. Check the changelog (or website) for more info.
Changelog
- Added Global Fridge system.
- The refrigerators in Provision Shops now allow Jam Leaders to deposit and sell goods to other Jam Leaders.
- Items are sold at a premium of 20% more than the normal rate.
- Items purchased cost 30% more (20% premium + 10% operation fee), but allow Jam Leaders to obtain items that can’t otherwise be found in stores.
- Jam Leaders can list one unique item in the Global Fridge at a time.
- Note: This is a major new feature with a lot of moving parts and needs further testing. Network synchronization and delays can introduce unexpected behavior. Please report any bugs here on the forums or on Discord.
- Added new mechanic: Enemy Attack and Guard up status effects. When materializing, enemies can have power boosts given via native talents or special events. Check the Jam Leader Handbook for icon info.
- When Jam Leaders are the target of a monster ability, a reticle icon now appears as an info card status during the ability playback.
- Adjusted several monster ability effect locations.
- Snowcap Model’s Zero Splash ability has been refined, granting more chill effect (+3 -> +4).
- Frozen Spirit Domain additionally increases speed by +1 for cold abilities.
- New effect for Forage ability.
- New effect for Archive Dome ability.
- Dirt Hull ability has extra guard effect on use.
- Survey ability perception speed increased (0 -> +2).
- Black Decay ability rework. Deals 1 ~ 6 damage (up from 0 ~ 3) to one target, depending on how close the user is to death at the time of use. Affects target for two additional turns as a status effect.
- Try to Fly now randomly hits one to three targets when used by monster, previously only hitting one fixed target.
- Rotfly has more variety in its ability usage.
- Rearranged and simplified ability stats in battle menu. Stat window displays remainder Command Jam after ability use to help those that struggle with mental math.
- Added icons to differentiate between close and distant range attacks.
- Updated Jam Leader Handbook in home.
- Fixed an issue where leaving the Power Hall in Salad Grasslands II would fail.
- Fixed an issue that could cause specific guarding abilities to incorrectly update damage when used by monsters.
- Fixed an issue that could cause counterattack text from a previous turn to display.
- Fixed an issue that could cause some multi-target attacks to not activate on the first turn when used by monsters.
- Fixed missing check mark icon in a few battle confirmation menus.
- Fixed issue that caused dialogue text to quick scroll on the first prompt after exiting a Style House.
- Fixed issue that could return control to player while still in a menu prompt during specific error messages.
- Resolved a bug that caused some text to not appear the correct color on HTML5 web builds.
- Resolved a problem that caused counterattack abilities to have locked activation odds.
- Prevent possible party size value access issues in battle.
- Prevent cases where “defeat” message and “flee” console message could appear at the same time when leaving battle.
- Clear pathfinding when joining a battle.
- Forage ability text now correctly displays “cluster” vs “clusters”, depending on quantity.
- Adjusted volume levels for some abilities.